A Closer Look at Horus Heresy Book 1: Betrayal Miniatures

So here’s a few shots from the Forge World website of some of the miniatures that will be released alongside the new set of rules for the Horus Heresy range; including the Fellblade Super Heavy Tank, the Typhon Heavy Siege Tank and the Scimitar Pattern Jetbike.

 
First up, the Fellblade Super Heavy Tank:

 

 

 

 

 

 

Next up, the Typhon Heavy Siege Tank:

 

 

 

 

 

 

 

 

 

 

 

 

 

And finally, the Scimitar Pattern Space Marine Legion Jetbike:

 

 

 

 

 

 

 

 

 

 

Along with a bunch of shoulder pads on the Forge World site. There’ll be more to come and I’ll try and keep you posted…

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Dark Vengeance Delayed

SILO41

Sources within the Games Workshop revealed to me yesterday (and since been all but confirmed by Bell of Lost Souls) that the standard edition of Dark Vengeance will be delayed.

There’s some speculation about why but my source tells me that it’s a combination of the Limited Edition box not being as limited as was originally implied and the sales of said box not being as strong because customers are holding off for the cheaper box.

It’s a rare thing for me to feel sorry for the Games Workshop as the limited edition box was a nice idea. Personally I’d like them to pay a bit more attention to the video games market to understand what a limited edition box should be. One extra bloke a special box does not make. But that aside, they attempted to garner some excitement with the release and it all seems to have fallen…

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Seeing as I was away during the release of Warhammer 40k 6th Edition, I’ve been pretty quiet recently just catching up on everything that’s going on. But I thought I’d share this news of the contents of the 6th Edition Boxset contents.

Yorkwargamer's Blog

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A piece of news has arisen concerning the contents of the Warhammer 40,000 6th Edition Boxset. New info on the models has been uncovered, and it looks like the two armies will be Dark Angels and Chaos Space Marines. From here on, I copy/paste, courtesy of BoLS.

First up, here is the current word on the minis included in the boxed sets. We are past what armies are in there (Chaos and Dark Angels), and are now delving into specific models and wargear. Here we go:

Dark Angels
Captain Balthasar(In Power Armor, not in Terminator Armour)
Librarian (In Power Armor)
Deathwing Squad (5 strong, with Storm Bolters, no Stormshields)
Tactical Sqaud (10 strong, with 1 Plasma Cannon and 1 Plasma Gun)
Ravenwing Squad (3 Bikes)

Equipment
captain with power sword, combi-plasma, iron halo.
librarian with bolt pistol and force sword
combat squad sarge with plasma pistol and chainsword, 2 plasma…

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Warhammer 40,000 Sixth Edition Press Release Leak

Warhammer 40,000 Sixth Edition Press Release Leak over on Ramblings from The Trenches.

Bell of Lost Souls have reported the details of the imminent sixth edition press release along with a few other interesting titbits, take a look… here.

There’s also a few prices of upcoming products, such as:
Warhammer 40,000: Rulebook – £45
Warhammer 40,000: Psychic Powers – £8
Munitorum Templates – £12
Munitorum Tape Measure – £10
Munitorum Dice – £10

Remember to check out the original post with full descriptions here.

Reflections on 5th Edition

Reflections on 5th Edition over on The Shell Case.

I threw the subject of tonight’s post open to Twitter and the idea that appealed to me most was Reflections on 5th edition Warhammer 40,000 as we hurtle inexorably towards a new (and expensive) version.

The Games Workshop is a touchy subject for most at the moment. Between price hikes, an obvious shift towards a more junior audience and continuing controversy surrounding Finecast there aren’t many who have a kind word to say about them. It’s a company at odds with itself and, in many ways, the Imperium of Man is a metaphor for its bludgeoning approach to business, the protection of its IP and the oft poor treatment of its retail staff – it’s adoring and loyal servants.

With so many rumours flying about 6th edition with it just weeks from release it seemed only proper to talk about the current, soon to be obsolete, edition of the game before the rulebook is consigned to eBay, recycling boxes or loft spaces.

Looking back, I was quite excited about 5th edition, as I was about any new rulebook. There was an awful lot of naysayers at the time slagging the Games Workshop off for releasing another rulebook, especially as the changes were relatively few.

The changes, though, however small made a big difference and signalled an end to the tinkering to the ‘core’ rules that 3rd and 4th editions went through. It’ll be interesting to see how much of those rules change with 6th edition.

The ability to go to ground suddenly gave armies like Imperial Guard a fighting chance when slogging through no man’s land, facing disciplined fire from Space Marines and other armies with high strength basic weapons. It’s a very cinematic rule and depicts infantry hurling themselves into foxholes, craters or against low walls as bullets, shells or plasma bolts explode all about them.

Running meant that agile armies were actually as agile as they were supposed to be. Horde armies could surge across the battle field. Combined with going to ground, forces could become a rippling, seething, mass of horror on a board whilst a static gun line tried to contain them.

Using vehicles became far more tactical and a little more straight forward with varying speeds. Defensive weapons were reclassified so Land Raider Crusaders stopped being the most horrendous vehicle since Warhounds were introduced to the battlefields of Warhammer 40,000. However as with the addition of any new rules it meant  more rule flicking than I’d like but did away with a host of special rules to represent more agile craft.

The assault phase went through some changes that were published in the White Dwarf just prior to 5th edition coming out and the finished result was a little on the confusing side and even now I still have to refer to the book for resolution. The funny thing was that unless you could isolate and overwhelm a faction or counter attack, assaulting the enemy line with anything less than force strength was suicide.

The most significant change was true line of sight. It meant that models had to be positioned correctly. Gone were the days where you could justify cramming your blokes into a tiny building but arguing the whole squad could see out because there was a tiny view port. A simple enough change that had wide-reaching implications on how the entire game was played. And, in many ways, our expectations from other games. True line of sight brought with it a degree of purity to game play quite at odds with so many rules, particularly in the Codices that promoted the wankiest of gaming.

5th edition codices themselves were simultaneously great and allowed for some of the most ridiculous exploitations of rules ever. I spent half my time being annoyed at all the mad as bat shit rules and loops holes that kept popping up as the codices went through the latest iterations. I suppose, in many ways, that’s why I embraced the Ultramarines way of doing things so whole heartedly. It cut out a lot of the crap as the game became increasingly bloated with special rules to the point that you couldn’t assume anything about the models arrayed before you on the board. There’s a lot to be said for keeping things simple.

Despite all that I’ve always felt that 5th edition was the strongest to date. By no means perfect, but it was also the edition that was brave enough to shift the background along a little bit as well as firm up the rules. It made long term gamers start to fear that the Imperium would not prevail. It was also the backdrop for some of the best Black Library novels to date – Horus Heresy not included.

So as the 5th age of Warhammer 40,000 draws to a close I find myself strangely sad at its passing. Partly because I worry about what will happen with 6th edition but because 5th edition has given me more hours of entertainment than any version of the game before it. It also saw me set my sights on, and achieve, collecting two companies of  Ultramarines.

What fate awaits the brave warriors of Macragge and the Imperium of Man, I wait with bated breath to find out.

40K Sixth Edition to arrive early July?

40K Sixth Edition to arrive early July? Over on Ramblings from the Trenches.

At the weekend I noticed that GW’s website is no longer offering the main 40K rulebook for sale. Since they usually discontinue items four weeks or so before their replacements arrive I’m going to throw my hat into the ring and predict a release date either Saturday 30th June or the following weekend, Saturday 7th July.

This would make a great deal of sense for a number of reasons.

  1. It’s more or less exactly two years to the day after the release of the 8th Edition of Warhammer Fantasy and given the success of that enterprise they may be hoping that warp lightening will strike twice.
  2. It’s close to the end of the school year for many countries and it would fiscally behove them to provide the Snotling Market with a ready-made excuse to spend their summer in store.
  3. It’s very close to many people’s (and parents) pay days so most will have £60 or so spare cash burning a rulebook-shaped whole in their pockets.
  4. It’s a smart thing for them to do from a corporate standpoint, their fiscal year started in June so this will bump up their Q1 and Q2 sales without cutting in to the inevitable peak in Q3 caused by The Hobbit and Christmas.

Or I could be completely off target, it wouldn’t be the first time!  Anyway, what do others thinks?  Feel free to comment in the usual way.